2/23/2024 0 Comments Star trek online dps calculatorAll weapon mods should be re-engineered (as possible) to CrtD, with the epic mod to CrtD/Dm. Reputation traits should include Advanced Targeting Systems (Dyson), Magnified Armaments (Gamma), Precision (Romulan). Feds can get one Nausicaan via the diplomacy reward officer.) (Nausicaans and the Hierarchy Science episode-reward officer have this. If not, then the Jem'Hadar Vanguard from the Gamma pack, followed by ones with Pirate trait. If available, use Romulans with that trait (only available if you are Romulan) for Science and Engineer BOFFs. (If you are not Romulan, you can buy these via the fleet embassy, the blue-quality male (only) has it). Your Tactical BOFFs should be Romulan with the Superior Romulan Operative trait. If you have Universal console slots (due to T6 Miracle Worker ship and/or the X upgrade), treat those as extra Tactical slots. Any desired Universal consoles should be placed in Science or Engineering console slots. ![]() these can be the generic lootable type, but fleet Vulnerabilty Locators are the best. All Tactical console slots should be used for energy-specific booster consoles ONLY (unless there's a set console you really can't do without that is specifically Tactical, like the Counter-Command or the Chronometric Polaron). (Unlike energy weapons, they have a shared launch delay and can interfere with one another.) Don't use more than one torpedo weapon. (Exception to this if you have a ship with a LOT of Tactical BOFF space, or a T6 ship with Miracle Worker seating in which case you may want one weapon of the other type to trigger Mixed Armaments Synergy.) This allows you to maximize the bonus from Beam Fire at Will, Beam Overload, Cannon Rapid Fire, or Cannon Scatter Volley BOFF skills. Use either all cannon-style or all beam-style energy weapons. ![]() Some basic things that are good for DPS in almost all weapons-based builds: I always advocate getting your build first and then upgrading. Also any Dis weapons you get from doing rep you can use on your ship to fill in the gaps. If you are doing Discovery Rep you can keep and use any consoles that drop on your ship. Keep the console that came with the ship. A cannon or Beam from Blood of the Ancients. 360 weapon and console from House of Martok set from Brushfire. Grab a Deflector off the exchange as you are going to replace that at some future date with an Fleet Elite Intervention from your Colony World. ![]() You can grab the shield and Impulse engine for the Bajor Set which is a mission reward from the mission Scylla and Charybois. Stick with that and work on building it up. Your build as a whole is more important the having everything at EPIC. Don't worry if you see other players running everything gold. Binding an un-bound item by equipping it will not impact its eligibility to be re-engineered.Getting your gear to mk xv is the last step in a build. Where a specific modifier cannot be re-engineered, it is still often possible to re-engineer other eligible modifiers on an eligible item. it is both impossible to re-engineer an existing ineligible modifier into any other modifier, and also to re-engineer an eligible modifier into an ineligible one. Ineligible modifiers are completely excluded from re-engineering system, i.e.
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